fix(tgu-ops-ui): fix antimeridian wrapping for request and swath polygons on 2D map
Polygons crossing the antimeridian were rendered with a large visual jump. Now each polygon is drawn three times (dx = 0, ±worldSize) after unwrapping X-coordinates, with viewport culling to skip invisible copies. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -8,33 +8,53 @@ const SURVEY_COLORS: Record<string, string> = {
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};
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const DEFAULT_COLOR = "#FFA040";
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type Pt = { x: number; y: number };
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function unwrapX(points: Pt[], worldSize: number): Pt[] {
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if (points.length === 0) return [];
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const out: Pt[] = [points[0]];
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let prevX = points[0].x;
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for (let i = 1; i < points.length; i++) {
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let x = points[i].x;
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while (x - prevX > worldSize / 2) x -= worldSize;
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while (prevX - x > worldSize / 2) x += worldSize;
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out.push({ x, y: points[i].y });
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prevX = x;
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}
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return out;
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}
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export function drawRequests(
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ctx: CanvasRenderingContext2D,
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polygons: MapPolygon[],
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projection: MapProjection,
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_viewport: { width: number; height: number }
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viewport: { width: number; height: number }
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) {
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ctx.save();
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for (const polygon of polygons) {
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if (polygon.points.length < 3) continue;
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const screenPoints = polygon.points.map((point) => projection.project(point));
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const raw = polygon.points.map((p) => projection.project(p));
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const pts = unwrapX(raw, projection.worldSize);
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const color = SURVEY_COLORS[polygon.surveyType ?? ""] ?? DEFAULT_COLOR;
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ctx.beginPath();
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screenPoints.forEach((point, index) => {
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if (index === 0) {
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ctx.moveTo(point.x, point.y);
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} else {
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ctx.lineTo(point.x, point.y);
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}
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});
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ctx.closePath();
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ctx.fillStyle = hexToRgba(color, 0.18);
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ctx.strokeStyle = hexToRgba(color, 0.85);
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ctx.lineWidth = 1.5;
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ctx.setLineDash([4, 3]);
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ctx.fill();
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ctx.stroke();
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for (const dx of [0, projection.worldSize, -projection.worldSize]) {
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const visible = pts.some((p) => {
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const x = p.x + dx;
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return x >= -64 && x <= viewport.width + 64 && p.y >= -64 && p.y <= viewport.height + 64;
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});
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if (!visible) continue;
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ctx.beginPath();
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for (let i = 0; i < pts.length; i++) {
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if (i === 0) ctx.moveTo(pts[i].x + dx, pts[i].y);
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else ctx.lineTo(pts[i].x + dx, pts[i].y);
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}
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ctx.closePath();
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ctx.fill();
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ctx.stroke();
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}
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ctx.setLineDash([]);
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}
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ctx.restore();
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