This commit is contained in:
Ivan I. Ovchinnikov
2026-07-27 21:15:36 +03:00
commit 47b1e70663
15 changed files with 1038 additions and 0 deletions
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# Default ignored files
/shelf/
/workspace.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_RPAR/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_TERNARY_OPSIGNS/@EntryValue" value="true" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_PARAMETERS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
<option name="/Default/CodeStyle/EditorConfig/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
</component>
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakePythonSetting">
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="CidrRootsConfiguration">
<excludeRoots>
<file path="$PROJECT_DIR$/cmake-build-debug" />
</excludeRoots>
</component>
</project>
Generated
+8
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/../thirdparty/imgui" vcs="Git" />
<mapping directory="$PROJECT_DIR$/../thirdparty/implot" vcs="Git" />
</component>
</project>
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cmake_minimum_required(VERSION 3.10)
project(serial_sample CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 1. FIX: Tell CMake to use modern GLVND OpenGL libraries and suppress the warning
set(OpenGL_GL_PREFERENCE GLVND)
# Define file paths for thirdparty modules
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/imgui)
set(IMPLOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/implot)
# Find Required Packages
find_package(PkgConfig REQUIRED)
find_package(OpenGL REQUIRED)
pkg_check_modules(GLFW REQUIRED glfw3)
pkg_check_modules(LIBSERIALPORT REQUIRED IMPORTED_TARGET libserialport)
# Collect core library source files
set(IMGUI_SOURCES
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
)
set(IMPLOT_SOURCES
${IMPLOT_DIR}/implot.cpp
${IMPLOT_DIR}/implot_items.cpp
${IMPLOT_DIR}/implot_demo.cpp
sources/SerialApp.cpp
include/SerialApp.h
)
add_executable(${PROJECT_NAME} main.cpp
${IMGUI_SOURCES}
${IMPLOT_SOURCES}
sources/ConnectionWindow.cpp
include/ConnectionWindow.h
sources/PayloadWindow.cpp
include/PayloadWindow.h
sources/LogWindow.cpp
include/LogWindow.h
)
# Provide Header Search Paths
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
${IMGUI_DIR}
${IMGUI_DIR}/backends
${IMPLOT_DIR}
${GLFW_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIR}
)
# Link Libraries
target_link_libraries(${PROJECT_NAME} PRIVATE
${GLFW_LIBRARIES}
OpenGL::GL
X11
pthread
dl
PkgConfig::LIBSERIALPORT
)
configure_file(style/dracula.theme ${CMAKE_CURRENT_BINARY_DIR}/dracula.theme COPYONLY)
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#ifndef SERIAL_SAMPLE_CONNECTIONWINDOW_H
#define SERIAL_SAMPLE_CONNECTIONWINDOW_H
#include <vector>
#include <string>
#include <libserialport.h>
struct SerialPortInfo {
std::string port_name;
std::string description;
};
class ConnectionWindow {
public:
ConnectionWindow();
~ConnectionWindow();
void Initialize();
void Render(bool* p_open);
bool IsConnected() const { return is_connected; }
struct sp_port* GetActivePort() const { return active_port; }
void ForceLogMessage(const std::string& msg);
std::string& GetSharedLog() { return tx_log; }
private:
void RefreshPorts();
std::vector<SerialPortInfo> ports;
int selected_port_idx;
// Новые переменные для выпадающего списка Baud Rate
std::vector<int> baud_rates;
int selected_baud_idx;
bool is_connected;
struct sp_port* active_port;
std::string tx_log;
};
#endif // SERIAL_SAMPLE_CONNECTIONWINDOW_H
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#ifndef SERIAL_SAMPLE_LOGWINDOW_H
#define SERIAL_SAMPLE_LOGWINDOW_H
class ConnectionWindow;
class LogWindow {
public:
LogWindow() = default;
~LogWindow() = default;
void Render(bool* p_open, ConnectionWindow& conn_win);
};
#endif // SERIAL_SAMPLE_LOGWINDOW_H
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#ifndef SERIAL_SAMPLE_PAYLOADWINDOW_H
#define SERIAL_SAMPLE_PAYLOADWINDOW_H
#include <string>
#include <libserialport.h>
// Вперед-идущее объявление, чтобы не плодить инклуды
class ConnectionWindow;
class PayloadWindow {
public:
PayloadWindow();
~PayloadWindow() = default;
void Render(bool* p_open, ConnectionWindow& conn_win);
private:
void SendHexPayload(const std::string& hex_str, ConnectionWindow& conn_win);
char hex_input_buffer[256];
};
#endif // SERIAL_SAMPLE_PAYLOADWINDOW_H
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#ifndef SERIAL_SAMPLE_SERIALAPP_H
#define SERIAL_SAMPLE_SERIALAPP_H
#include "ConnectionWindow.h"
#include "PayloadWindow.h"
#include "LogWindow.h"
#include <string>
class SerialApp {
public:
SerialApp();
~SerialApp() = default;
void Initialize();
void RenderUI();
bool ShouldClose() const { return should_close; }
private:
void RenderMainMenuBar();
bool LoadTheme(const std::string& filepath); // Метод парсинга файла темы
bool show_connection_window = true;
bool show_payload_window = true;
bool show_log_window = true;
bool should_close;
ConnectionWindow connection_window;
PayloadWindow payload_window;
LogWindow log_window;
};
#endif // SERIAL_SAMPLE_SERIALAPP_H
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#include <iostream>
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GLFW/glfw3.h>
#include "include/SerialApp.h"
static void glfw_error_callback(int error, const char* description) {
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
}
int main(int, char**) {
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) return 1;
// Настройка версии OpenGL (3.3 Core)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Создание окна ОС
GLFWwindow* window = glfwCreateWindow(1280, 720, "Serial App", nullptr, nullptr);
if (window == nullptr) return 1;
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Включение вертикальной синхронизации (V-Sync)
// Инициализация контекста ImGui
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
// Инициализация платформных бэкендов внутри ImGui
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 130");
// Создаем и инициализируем наше изолированное приложение
SerialApp app;
app.Initialize();
// Главный цикл приложения
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
// Старт нового кадра ImGui
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// Рендерим наше кастомное UI
app.RenderUI();
if (app.ShouldClose()) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
// Рендеринг графики
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
}
// Очистка ресурсов перед выходом
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
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#include "../include/ConnectionWindow.h"
#include "imgui.h"
#include <cstdio>
ConnectionWindow::ConnectionWindow()
: selected_port_idx(0), is_connected(false), active_port(nullptr) {
// Заполняем массив стандартными скоростями UART
baud_rates = { 9600, 19200, 38400, 57600, 115200, 230400, 460800, 921600 };
// По умолчанию выбираем 9600 (индекс 0 в векторе)
selected_baud_idx = 0;
}
ConnectionWindow::~ConnectionWindow() {
if (is_connected && active_port) {
sp_close(active_port);
sp_free_port(active_port);
}
}
void ConnectionWindow::Initialize() {
RefreshPorts();
}
void ConnectionWindow::RefreshPorts() {
ports.clear();
selected_port_idx = 0;
struct sp_port** port_list;
if (sp_list_ports(&port_list) == SP_OK) {
for (int i = 0; port_list[i] != nullptr; i++) {
struct sp_port* port = port_list[i];
SerialPortInfo info;
const char* name = sp_get_port_name(port);
info.port_name = name ? name : "Unknown";
const char* desc = sp_get_port_description(port);
info.description = desc ? desc : "No Description";
ports.push_back(info);
}
sp_free_port_list(port_list);
}
if (ports.empty()) {
ports.push_back({"None", "No serial devices detected"});
}
}
void ConnectionWindow::ForceLogMessage(const std::string& msg) {
tx_log += msg + "\n";
}
void ConnectionWindow::Render(bool* p_open) {
if (!ImGui::Begin("Connection Settings", p_open)) {
ImGui::End();
return;
}
if (ImGui::Button("Refresh Ports") && !is_connected) {
RefreshPorts();
}
ImGui::SameLine();
// 1. Выбор COM-порта
std::string combo_preview = ports[selected_port_idx].port_name;
if (ports[selected_port_idx].port_name != "None") {
combo_preview += " (" + ports[selected_port_idx].description + ")";
}
ImGui::BeginDisabled(is_connected);
if (ImGui::BeginCombo("Serial Port", combo_preview.c_str())) {
for (int n = 0; n < ports.size(); n++) {
const bool is_selected = (selected_port_idx == n);
std::string item_text = ports[n].port_name + " - " + ports[n].description;
if (ImGui::Selectable(item_text.c_str(), is_selected)) {
selected_port_idx = n;
}
}
ImGui::EndCombo();
}
// 2. Выбор Baud Rate через выпадающий список
std::string baud_preview = std::to_string(baud_rates[selected_baud_idx]);
if (ImGui::BeginCombo("Baud Rate", baud_preview.c_str())) {
for (int b = 0; b < baud_rates.size(); b++) {
const bool is_selected = (selected_baud_idx == b);
std::string baud_item_text = std::to_string(baud_rates[b]);
if (ImGui::Selectable(baud_item_text.c_str(), is_selected)) {
selected_baud_idx = b;
}
}
ImGui::EndCombo();
}
ImGui::EndDisabled();
// 3. Логика подключения
if (!is_connected) {
ImGui::BeginDisabled(ports[selected_port_idx].port_name == "None");
if (ImGui::Button("Connect", ImVec2(120, 0))) {
if (sp_get_port_by_name(ports[selected_port_idx].port_name.c_str(), &active_port) == SP_OK) {
if (sp_open(active_port, SP_MODE_READ_WRITE) == SP_OK) {
// Передаем реальное значение скорости из выбранного индекса массива
int real_baud = baud_rates[selected_baud_idx];
sp_set_baudrate(active_port, real_baud);
sp_set_bits(active_port, 8);
sp_set_parity(active_port, SP_PARITY_NONE);
sp_set_stopbits(active_port, 1);
is_connected = true;
ForceLogMessage("[SYSTEM] Connected to " + ports[selected_port_idx].port_name + " at " + std::to_string(real_baud) + " baud.");
} else {
ForceLogMessage("[SYSTEM ERROR] Could not open port " + ports[selected_port_idx].port_name);
sp_free_port(active_port);
active_port = nullptr;
}
}
}
ImGui::EndDisabled();
} else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.1f, 0.1f, 1.0f));
if (ImGui::Button("Disconnect", ImVec2(120, 0))) {
if (active_port) {
sp_close(active_port);
sp_free_port(active_port);
active_port = nullptr;
}
is_connected = false;
ForceLogMessage("[SYSTEM] Disconnected.");
}
ImGui::PopStyleColor();
}
ImGui::SameLine();
ImGui::Text("Status: %s", is_connected ? "CONNECTED" : "DISCONNECTED");
ImGui::End();
}
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#include "../include/LogWindow.h"
#include "../include/ConnectionWindow.h"
#include "imgui.h"
void LogWindow::Render(bool* p_open, ConnectionWindow& conn_win) {
if (!ImGui::Begin("Transaction Log", p_open)) {
ImGui::End();
return;
}
std::string& log_ref = conn_win.GetSharedLog();
ImGui::BeginChild("ScrollingRegion", ImVec2(0, -ImGui::GetFrameHeightWithSpacing()), true, ImGuiWindowFlags_HorizontalScrollbar);
ImGui::TextUnformatted(log_ref.c_str());
if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) {
ImGui::SetScrollHereY(1.0f);
}
ImGui::EndChild();
if (ImGui::Button("Clear Log")) {
log_ref.clear();
}
ImGui::End();
}
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#include "../include/PayloadWindow.h"
#include "../include/ConnectionWindow.h"
#include <cstdint>
#include "imgui.h"
#include <sstream>
#include <iomanip>
#include <vector>
PayloadWindow::PayloadWindow() {
std::snprintf(hex_input_buffer, sizeof(hex_input_buffer), "AA BB 01 02 03 FF");
}
void PayloadWindow::SendHexPayload(const std::string& hex_str, ConnectionWindow& conn_win) {
struct sp_port* port = conn_win.GetActivePort();
if (!conn_win.IsConnected() || !port) return;
std::vector<std::uint8_t> bytes;
std::stringstream ss(hex_str);
std::string byte_string;
while (ss >> byte_string) {
unsigned int byte_val;
std::stringstream converter;
converter << std::hex << byte_string;
if (converter >> byte_val) {
bytes.push_back(static_cast<std::uint8_t>(byte_val));
}
}
if (bytes.empty()) {
conn_win.ForceLogMessage("[ERROR] No valid bytes found to send.");
return;
}
int bytes_written = sp_nonblocking_write(port, bytes.data(), bytes.size());
if (bytes_written >= 0) {
std::stringstream log_ss;
log_ss << "[TX] Sent " << bytes_written << " bytes: ";
for (size_t i = 0; i < bytes.size(); ++i) {
log_ss << std::uppercase << std::hex << std::setw(2) << std::setfill('0') << (int)bytes[i] << " ";
}
conn_win.ForceLogMessage(log_ss.str());
} else {
conn_win.ForceLogMessage("[ERROR] Failed to write data to serial port.");
}
}
void PayloadWindow::Render(bool* p_open, ConnectionWindow& conn_win) {
if (!ImGui::Begin("Raw Payload Terminal", p_open)) {
ImGui::End();
return;
}
ImGui::InputText("HEX Bytes", hex_input_buffer, IM_ARRAYSIZE(hex_input_buffer));
ImGui::TextDisabled("Example: AA BB 0F 45");
ImGui::Spacing();
ImGui::BeginDisabled(!conn_win.IsConnected());
if (ImGui::Button("SEND PACKET", ImVec2(-1, 35))) {
SendHexPayload(hex_input_buffer, conn_win);
}
ImGui::EndDisabled();
ImGui::End();
}
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#include "../include/SerialApp.h"
#include "imgui.h"
#include <fstream>
#include <sstream>
#include <iostream>
#include <unordered_map>
SerialApp::SerialApp() : should_close(false) {}
void SerialApp::Initialize() {
connection_window.Initialize();
// Загружаем тему при старте. Если лежит в корне сборки — просто имя файла.
if (!LoadTheme("dracula.theme")) {
// Если файла нет, оставляем стандартную тему ImGui, чтобы приложение не упало
ImGui::StyleColorsDark();
}
}
// Вспомогательная функция перевода HEX строки (например, "282a36ff") в ImVec4
static ImVec4 HexToImVec4(const std::string& hex_str) {
if (hex_str.length() < 8) return ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
unsigned int r, g, b, a;
std::stringstream ss;
ss << std::hex << hex_str.substr(0, 2); ss >> r; ss.clear();
ss << std::hex << hex_str.substr(2, 2); ss >> g; ss.clear();
ss << std::hex << hex_str.substr(4, 2); ss >> b; ss.clear();
ss << std::hex << hex_str.substr(6, 2); ss >> a;
return ImVec4(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
}
bool SerialApp::LoadTheme(const std::string& filepath) {
std::ifstream file(filepath);
if (!file.is_open()) {
std::cerr << "[THEME ERROR] Файл темы не найден: " << filepath << std::endl;
return false;
}
ImGuiStyle& style = ImGui::GetStyle();
// Карта сопоставления строк из файла конфигурации и индексов цветов ImGui
std::unordered_map<std::string, ImGuiCol_> color_map = {
{"Color_Text", ImGuiCol_Text},
{"Color_WindowBg", ImGuiCol_WindowBg},
{"Color_ChildBg", ImGuiCol_ChildBg},
{"Color_PopupBg", ImGuiCol_PopupBg},
{"Color_Border", ImGuiCol_Border},
{"Color_FrameBg", ImGuiCol_FrameBg},
{"Color_FrameBgHovered", ImGuiCol_FrameBgHovered},
{"Color_FrameBgActive", ImGuiCol_FrameBgActive},
{"Color_TitleBg", ImGuiCol_TitleBg},
{"Color_TitleBgActive", ImGuiCol_TitleBgActive},
{"Color_MenuBarBg", ImGuiCol_MenuBarBg},
{"Color_ScrollbarBg", ImGuiCol_ScrollbarBg},
{"Color_ScrollbarGrab", ImGuiCol_ScrollbarGrab},
{"Color_ScrollbarGrabHovered", ImGuiCol_ScrollbarGrabHovered},
{"Color_ScrollbarGrabActive", ImGuiCol_ScrollbarGrabActive},
{"Color_CheckMark", ImGuiCol_CheckMark},
{"Color_SliderGrab", ImGuiCol_SliderGrab},
{"Color_SliderGrabActive", ImGuiCol_SliderGrabActive},
{"Color_Button", ImGuiCol_Button},
{"Color_ButtonHovered", ImGuiCol_ButtonHovered},
{"Color_ButtonActive", ImGuiCol_ButtonActive},
{"Color_Header", ImGuiCol_Header},
{"Color_HeaderHovered", ImGuiCol_HeaderHovered},
{"Color_HeaderActive", ImGuiCol_HeaderActive},
{"Color_Separator", ImGuiCol_Separator}
};
std::string line;
while (std::getline(file, line)) {
// Пропускаем пустые строки и комментарии
if (line.empty() || line[0] == '#') continue;
std::stringstream ss(line);
std::string key;
ss >> key;
if (key.rfind("Color_", 0) == 0) {
// Читаем HEX цвета
std::string hex_val;
ss >> hex_val;
if (color_map.find(key) != color_map.end()) {
style.Colors[color_map[key]] = HexToImVec4(hex_val);
}
} else {
// Читаем размеры скруглений
float val;
ss >> val;
if (key == "WindowRounding") style.WindowRounding = val;
else if (key == "FrameRounding") style.FrameRounding = val;
else if (key == "PopupRounding") style.PopupRounding = val;
else if (key == "GrabRounding") style.GrabRounding = val;
}
}
file.close();
return true;
}
void SerialApp::RenderUI() {
RenderMainMenuBar();
if (show_connection_window) {
connection_window.Render(&show_connection_window);
}
if (show_payload_window) {
payload_window.Render(&show_payload_window, connection_window);
}
if (show_log_window) {
log_window.Render(&show_log_window, connection_window);
}
}
void SerialApp::RenderMainMenuBar() {
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Exit", "Alt+F4")) {
should_close = true;
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Windows")) {
ImGui::MenuItem("1. Connection Settings", nullptr, &show_connection_window);
ImGui::MenuItem("2. Raw Payload Terminal", nullptr, &show_payload_window);
ImGui::MenuItem("3. Transaction Log", nullptr, &show_log_window);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
}
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# Официальная палитра Dracula для Dear ImGui
WindowRounding 8.0
FrameRounding 6.0
PopupRounding 6.0
GrabRounding 3.0
Color_Text f8f8f2ff
Color_WindowBg 282a36ff
Color_ChildBg 282a36ff
Color_PopupBg 282a36f0
Color_Border 44475aff
Color_FrameBg 44475aff
Color_FrameBgHovered 6272a4ff
Color_FrameBgActive bd93f9ff
Color_TitleBg 282a36ff
Color_TitleBgActive bd93f9ff
Color_MenuBarBg 282a36ff
Color_ScrollbarBg 282a36ff
Color_ScrollbarGrab 6272a4ff
Color_ScrollbarGrabHovered bd93f9ff
Color_ScrollbarGrabActive ff79c6ff
Color_CheckMark 50fa7bff
Color_SliderGrab 6272a4ff
Color_SliderGrabActive bd93f9ff
Color_Button 6272a480
Color_ButtonHovered bd93f9ff
Color_ButtonActive ff79c6ff
Color_Header 44475aff
Color_HeaderHovered bd93f9ff
Color_HeaderActive ff79c6ff
Color_Separator 44475aff