protobuf server

This commit is contained in:
Ivan I. Ovchinnikov
2026-07-28 20:46:41 +03:00
parent 5a702fe0f8
commit 8c4d40b66a
11 changed files with 150 additions and 56 deletions
+4
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@@ -0,0 +1,4 @@
/proto/service.grpc.pb.cc
/proto/service.grpc.pb.h
/proto/service.pb.cc
/proto/service.pb.h
+35 -7
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@@ -1,10 +1,9 @@
cmake_minimum_required(VERSION 3.10)
cmake_minimum_required(VERSION 3.20)
project(serial_sample CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 1. FIX: Tell CMake to use modern GLVND OpenGL libraries and suppress the warning
set(OpenGL_GL_PREFERENCE GLVND)
# Define file paths for thirdparty modules
@@ -16,9 +15,10 @@ find_package(PkgConfig REQUIRED)
find_package(OpenGL REQUIRED)
pkg_check_modules(GLFW REQUIRED glfw3)
pkg_check_modules(LIBSERIALPORT REQUIRED IMPORTED_TARGET libserialport)
find_package(Protobuf REQUIRED)
find_package(gRPC REQUIRED)
# Collect core library source files
# ImGUI things
set(IMGUI_SOURCES
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
@@ -37,6 +37,34 @@ set(IMPLOT_SOURCES
include/SerialApp.h
)
set(proto_srcs "${CMAKE_CURRENT_BINARY_DIR}/service.pb.cc")
set(proto_hdrs "${CMAKE_CURRENT_BINARY_DIR}/service.pb.h")
set(grpc_srcs "${CMAKE_CURRENT_BINARY_DIR}/service.grpc.pb.cc")
set(grpc_hdrs "${CMAKE_CURRENT_BINARY_DIR}/service.grpc.pb.h")
add_custom_command(
OUTPUT "${proto_srcs}" "${proto_hdrs}" "${grpc_srcs}" "${grpc_hdrs}"
COMMAND ${Protobuf_PROTOC_EXECUTABLE}
ARGS --grpc_out="${CMAKE_CURRENT_BINARY_DIR}"
--cpp_out="${CMAKE_CURRENT_BINARY_DIR}"
-I "${CMAKE_CURRENT_SOURCE_DIR}/proto"
--plugin=protoc-gen-grpc=/usr/bin/grpc_cpp_plugin
"${CMAKE_CURRENT_SOURCE_DIR}/proto/service.proto"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/proto/service.proto"
)
set_source_files_properties(
"${proto_srcs}" "${proto_hdrs}" "${grpc_srcs}" "${grpc_hdrs}"
PROPERTIES GENERATED TRUE
)
add_library(proto_lib STATIC ${proto_srcs} ${grpc_srcs} proto/service.proto)
target_link_libraries(proto_lib PUBLIC gRPC::grpc++ ${Protobuf_LIBRARIES})
target_include_directories(proto_lib PUBLIC
${CMAKE_CURRENT_BINARY_DIR}
${Protobuf_INCLUDE_DIRS}
)
add_executable(${PROJECT_NAME} main.cpp
${IMGUI_SOURCES}
${IMPLOT_SOURCES}
@@ -48,10 +76,10 @@ add_executable(${PROJECT_NAME} main.cpp
include/LogWindow.h
)
# Provide Header Search Paths
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_BINARY_DIR}
${Protobuf_INCLUDE_DIRS}
${IMGUI_DIR}
${IMGUI_DIR}/backends
${IMPLOT_DIR}
@@ -59,7 +87,6 @@ target_include_directories(${PROJECT_NAME} PRIVATE
${OPENGL_INCLUDE_DIR}
)
# Link Libraries
target_link_libraries(${PROJECT_NAME} PRIVATE
${GLFW_LIBRARIES}
OpenGL::GL
@@ -67,6 +94,7 @@ target_link_libraries(${PROJECT_NAME} PRIVATE
pthread
dl
PkgConfig::LIBSERIALPORT
proto_lib
)
configure_file(style/dracula.theme ${CMAKE_CURRENT_BINARY_DIR}/dracula.theme COPYONLY)
+3 -3
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@@ -11,10 +11,10 @@ public:
~ConnectionWindow();
void initialize();
void render(bool* p_open);
void render(bool* paramOpen);
bool isConnected() const { return connected; }
struct sp_port* getActivePort() const { return activePort; }
[[nodiscard]] bool isConnected() const { return connected; }
[[nodiscard]] sp_port* getActivePort() const { return activePort; }
void forceLogMessage(const std::string& msg);
std::string& getSharedLog() { return txLog; }
+1 -1
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@@ -8,7 +8,7 @@ public:
LogWindow() = default;
~LogWindow() = default;
void render(bool* paramOpen, ConnectionWindow& connectionWindow);
static void render(bool* paramOpen, ConnectionWindow& connectionWindow);
};
#endif // SERIAL_SAMPLE_LOGWINDOW_H
+2 -2
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@@ -15,8 +15,8 @@ public:
void render(bool* p_open, ConnectionWindow& connectionWindow);
private:
void sendHexPayload(const std::string& hexString, ConnectionWindow& connectionWindow);
char hexInputBuffer[256];
static void sendHexPayload(const std::string& hexString, ConnectionWindow& connectionWindow);
char hexInputBuffer[256]{};
};
#endif // SERIAL_SAMPLE_PAYLOADWINDOW_H
+3 -2
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@@ -14,11 +14,12 @@ public:
void initialize();
void renderUI();
bool isClosing() const { return shouldClose; }
[[nodiscard]] bool isClosing() const { return shouldClose; }
private:
void renderMainMenuBar();
bool loadTheme(const std::string& filepath); // Метод парсинга файла темы
static bool loadTheme(const std::string& filepath); // Метод парсинга файла темы
bool showConnectionWindow = true;
bool showPayloadWindow = true;
+47 -12
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@@ -1,5 +1,6 @@
#include <iostream>
#include <memory>
#include <thread> // Добавили для работы с потоками
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
@@ -7,56 +8,79 @@
#include <GLFW/glfw3.h>
#include "include/SerialApp.h"
#include <grpcpp/grpcpp.h>
// работает только после первой генерации
#include "service.grpc.pb.h"
static void glfw_error_callback(int error, const char* description) {
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
}
// Простейшая реализация вашего сервиса gRPC (для примера)
class MyServiceImpl final : public serial_sample::Greeter::Service {
grpc::Status SayHello(grpc::ServerContext* context,
const serial_sample::HelloRequest* request,
serial_sample::HelloReply* reply) override {
reply->set_message("Hello, " + request->name() + "!");
return grpc::Status::OK;
}
};
int main(int, char**) {
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit()) return 1;
// Настройка версии OpenGL (3.3 Core)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Создание окна ОС
GLFWwindow* window = glfwCreateWindow(1280, 720, "Serial App", nullptr, nullptr);
if (window == nullptr) return 1;
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Включение вертикальной синхронизации (V-Sync)
glfwSwapInterval(1);
// Инициализация контекста ImGui
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
// Инициализация платформных бэкендов внутри ImGui
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 130");
// Создаем и инициализируем наше изолированное приложение
SerialApp app;
app.initialize();
// Главный цикл приложения
// === НАЧАЛО ИНИЦИАЛИЗАЦИИ gRPC СЕРВЕРА ===
std::string server_address("0.0.0.0:50051");
MyServiceImpl grpc_service;
grpc::ServerBuilder builder;
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
builder.RegisterService(&grpc_service);
std::unique_ptr<grpc::Server> grpc_server(builder.BuildAndStart());
std::cout << "gRPC Server listening on " << server_address << std::endl;
// Запускаем сервер в фоновом потоке
std::thread grpc_thread([&grpc_server]() {
grpc_server->Wait(); // Блокирует фоновый поток, пока сервер работает
});
// =========================================
// Главный цикл приложения (GUI поток)
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
// Старт нового кадра ImGui
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// Рендерим наше кастомное UI
app.renderUI();
if (app.isClosing()) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
// Рендеринг графики
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
@@ -68,7 +92,18 @@ int main(int, char**) {
glfwSwapBuffers(window);
}
// Очистка ресурсов перед выходом
// === КОРРЕКТНОЕ ВЫКЛЮЧЕНИЕ gRPC СЕРВЕРА ===
std::cout << "Shutting down gRPC server..." << std::endl;
// Останавливаем сервер (это разблокирует метод Wait() в фоновом потоке)
grpc_server->Shutdown();
// Обязательно дожидаемся завершения фонового потока перед выходом из main
if (grpc_thread.joinable()) {
grpc_thread.join();
}
std::cout << "gRPC server thread joined." << std::endl;
// =========================================
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
+15
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@@ -0,0 +1,15 @@
syntax = "proto3";
package serial_sample;
service Greeter {
rpc SayHello (HelloRequest) returns (HelloReply) {}
}
message HelloRequest {
string name = 1;
}
message HelloReply {
string message = 1;
}
+19 -20
View File
@@ -1,6 +1,5 @@
#include "../include/ConnectionWindow.h"
#include "imgui.h"
#include <cstdio>
ConnectionWindow::ConnectionWindow()
: selectedPortIdx(0), connected(false), activePort(nullptr) {
@@ -27,10 +26,10 @@ void ConnectionWindow::refreshPorts() {
ports.clear();
selectedPortIdx = 0;
struct sp_port** port_list;
if (sp_list_ports(&port_list) == SP_OK) {
for (int i = 0; port_list[i] != nullptr; i++) {
struct sp_port* port = port_list[i];
sp_port** portList;
if (sp_list_ports(&portList) == SP_OK) {
for (int i = 0; portList[i] != nullptr; i++) {
const sp_port* port = portList[i];
SerialPortInfo info;
const char* name = sp_get_port_name(port);
info.portName = name ? name : "Unknown";
@@ -38,7 +37,7 @@ void ConnectionWindow::refreshPorts() {
info.description = desc ? desc : "No Description";
ports.push_back(info);
}
sp_free_port_list(port_list);
sp_free_port_list(portList);
}
if (ports.empty()) {
@@ -50,8 +49,8 @@ void ConnectionWindow::forceLogMessage(const std::string& msg) {
txLog += msg + "\n";
}
void ConnectionWindow::render(bool* p_open) {
if (!ImGui::Begin("Connection Settings", p_open)) {
void ConnectionWindow::render(bool* paramOpen) {
if (!ImGui::Begin("Connection Settings", paramOpen)) {
ImGui::End();
return;
}
@@ -62,17 +61,17 @@ void ConnectionWindow::render(bool* p_open) {
ImGui::SameLine();
// 1. Выбор COM-порта
std::string combo_preview = ports[selectedPortIdx].portName;
std::string preview = ports[selectedPortIdx].portName;
if (ports[selectedPortIdx].portName != "None") {
combo_preview += " (" + ports[selectedPortIdx].description + ")";
preview += " (" + ports[selectedPortIdx].description + ")";
}
ImGui::BeginDisabled(connected);
if (ImGui::BeginCombo("Serial Port", combo_preview.c_str())) {
if (ImGui::BeginCombo("Serial Port", preview.c_str())) {
for (int n = 0; n < ports.size(); n++) {
const bool is_selected = (selectedPortIdx == n);
const bool isSelected = (selectedPortIdx == n);
std::string item_text = ports[n].portName + " - " + ports[n].description;
if (ImGui::Selectable(item_text.c_str(), is_selected)) {
if (ImGui::Selectable(item_text.c_str(), isSelected)) {
selectedPortIdx = n;
}
}
@@ -80,13 +79,13 @@ void ConnectionWindow::render(bool* p_open) {
}
// 2. Выбор Baud Rate через выпадающий список
std::string baud_preview = std::to_string(baudRates[selectedBaudIdx]);
if (ImGui::BeginCombo("Baud Rate", baud_preview.c_str())) {
const std::string baudPreview = std::to_string(baudRates[selectedBaudIdx]);
if (ImGui::BeginCombo("Baud Rate", baudPreview.c_str())) {
for (int b = 0; b < baudRates.size(); b++) {
const bool is_selected = (selectedBaudIdx == b);
const bool isSelected = (selectedBaudIdx == b);
std::string baud_item_text = std::to_string(baudRates[b]);
if (ImGui::Selectable(baud_item_text.c_str(), is_selected)) {
if (ImGui::Selectable(baud_item_text.c_str(), isSelected)) {
selectedBaudIdx = b;
}
}
@@ -102,15 +101,15 @@ void ConnectionWindow::render(bool* p_open) {
if (sp_open(activePort, SP_MODE_READ_WRITE) == SP_OK) {
// Передаем реальное значение скорости из выбранного индекса массива
int real_baud = baudRates[selectedBaudIdx];
sp_set_baudrate(activePort, real_baud);
const int selectedBaud = baudRates[selectedBaudIdx];
sp_set_baudrate(activePort, selectedBaud);
sp_set_bits(activePort, 8);
sp_set_parity(activePort, SP_PARITY_NONE);
sp_set_stopbits(activePort, 1);
connected = true;
forceLogMessage("[SYSTEM] Connected to " + ports[selectedPortIdx].portName + " at " + std::to_string(real_baud) + " baud.");
forceLogMessage("[SYSTEM] Connected to " + ports[selectedPortIdx].portName + " at " + std::to_string(selectedBaud) + " baud.");
} else {
forceLogMessage("[SYSTEM ERROR] Could not open port " + ports[selectedPortIdx].portName);
sp_free_port(activePort);
+10 -5
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@@ -33,13 +33,18 @@ void PayloadWindow::sendHexPayload(const std::string& hexString, ConnectionWindo
return;
}
int bytes_written = sp_nonblocking_write(port, bytes.data(), bytes.size());
const int bytesWritten = sp_nonblocking_write(port, bytes.data(), bytes.size());
if (bytes_written >= 0) {
if (bytesWritten >= 0) {
std::stringstream log_ss;
log_ss << "[TX] Sent " << bytes_written << " bytes: ";
for (size_t i = 0; i < bytes.size(); ++i) {
log_ss << std::uppercase << std::hex << std::setw(2) << std::setfill('0') << (int)bytes[i] << " ";
log_ss << "[TX] Sent " << bytesWritten << " bytes: ";
for (unsigned char byte : bytes) {
log_ss << std::uppercase
<< std::hex
<< std::setw(2)
<< std::setfill('0')
<< static_cast<int>(byte)
<< " ";
}
connectionWindow.forceLogMessage(log_ss.str());
} else {
+11 -4
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@@ -19,7 +19,9 @@ void SerialApp::initialize() {
// Вспомогательная функция перевода HEX строки (например, "282a36ff") в ImVec4
static ImVec4 HexToImVec4(const std::string& hex_str) {
if (hex_str.length() < 8) return ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
if (hex_str.length() < 8) {
return {1.0f, 1.0f, 1.0f, 1.0f};
}
unsigned int r, g, b, a;
std::stringstream ss;
@@ -28,7 +30,12 @@ static ImVec4 HexToImVec4(const std::string& hex_str) {
ss << std::hex << hex_str.substr(4, 2); ss >> b; ss.clear();
ss << std::hex << hex_str.substr(6, 2); ss >> a;
return ImVec4(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
return {
static_cast<float>(r) / 255.0f,
static_cast<float>(g) / 255.0f,
static_cast<float>(b) / 255.0f,
static_cast<float>(a) / 255.0f
};
}
bool SerialApp::loadTheme(const std::string& filepath) {
@@ -82,7 +89,7 @@ bool SerialApp::loadTheme(const std::string& filepath) {
// Читаем HEX цвета
std::string hex_val;
ss >> hex_val;
if (color_map.find(key) != color_map.end()) {
if (color_map.contains(key)) {
style.Colors[color_map[key]] = HexToImVec4(hex_val);
}
} else {
@@ -110,7 +117,7 @@ void SerialApp::renderUI() {
payloadWindow.render(&showPayloadWindow, connectionWindow);
}
if (showLogWindow) {
logWindow.render(&showLogWindow, connectionWindow);
LogWindow::render(&showLogWindow, connectionWindow);
}
}